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"We have a closed circle of consistency here: the laws of physics produce complex systems, and these complex systems lead to consciousness, which then produces mathematics, which can then encode in a succinct and inspiring way the very underlying laws of physics that gave rise to it."
-Roger Penrose

The above idea inspired the creation of this board game.

Like Penrose mentioned above, the universe consists of multiple rules. 

Also, like the universe, games have specific rules that constitute the system of a game. So I took a microsystem, like a board game, and used it to reflect a cosmic macro phenomenon. In doing so, I created Factime Travel, a space-themed board game.


 

In 2079, a team of UAVs entered unknown time travel, and they continued to explore the universe. Unexpectedly, they encountered a collapsing star when entering a galaxy with an unstable trajectory. Scientists speculated that the UAV had entered a time loop, and they could only return to the starting point of the cycle of time to break away from the time loop. At the same time, alien spies also sneaked into the commander's team, and the transmission energy at the entrance was only enough for one UAV to leave...

-background setting

Since the game was trying to reflect a cosmic rule and Penrose's hypothesis in Cycles of time about time is based mainly on Einstein's theory. Therefore, Einstein's theory of general relativity or special relativity, in which time is affected by gravity, determined the earliest setting of the game: the stronger the gravity, the slower the time. 

This statement can also be explained that the faster the movement, the slower 

the time passes. This viewpoint was shown in the game board and the movement of the chess pieces.


Factime travel is a strategic role-play board game. The primary game-play method is that players can infer the identity of other players and formulate corresponding strategies. They could achieve their goals by judging the behavior of other players in controlling chess pieces and observing the collected cards after extracting their own identity. 

The core mechanic of this game is that players do not own any functional cards and pieces, they only have the ability to use and view the functional cards, and any player can control each piece of chess to go to the destination.


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Rule Book.png 9 MB